Episode 210: Interactive Storytelling
Following up last week's discussion of audio storytelling, Josh and Dietrich continue to explore different ways of storytelling by exploring interactive fiction, and the ways that new forms of media are exploring narratives, particularly video games. They discuss the brilliant game based on "The Walking Dead" franchise, and how your agency in the story gives it a weight wholly absent from the television show or graphic novel. Dietrich discusses the quietly moving "Firewatch", which allows solitude and reflective conversations piece together a tragic, and surprisingly personal story. Josh looks at the stark and haunting "Papers, Please", a puzzle game that manages to put you in impossible positions making terrible choices. Finally, they look at a game that's not quite so dark, and sees you exploring the world in "80 Days". While not books, these games are at the forefront of narrative exploration and construction, and all are wholeheartedly recommended. In addition, Dietrich reads the second book in a science fiction series with echos of "The Martian" and John Scalzi, Josh discusses an analysis of one of the seminal dystopian novels in history, and they wrap up with a discussion of a unique theater experience, an enraging adaptation of Margaret Atwood's "The Handmaid's Tale", and finally the newest season of "Fargo". You can send questions or comments to email@example.com.